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Tom Melly wrote:
> Well, I'm not getting perfect results, but the problem seems to be that
> you need to specify target for the media - however, you can't specify
> target for global media, so you will need to place your media in a
> container. e.g.:
> <snip>
If media photons are turned on in global media settings, they're also
turned on by default in all object medias in the scene. The reason that
photons work only with contained medias is probably that in an infinite
media, a potentially infinite number of photons would have to be calculated
and stored. The docs don't seem to mention this anywhere, though.
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